A lot of modern games are really good at hiding the complexity so it’s not overwhelming or introduces it slowly, but it still exists. People put on their Nostalgia Goggles(TM) but forget that games used to be a lot more simple the vast majority of the time. If anything, games have become way larger, way more involved projects over the years with more complex gameplay and depth. But those are definitely not the only types of “complex” games out there. There are very significant followings for games that are hardcore sims, like DCS and ARMA, if that’s your taste. Saying the majority of people who enjoy video games are incapable of dealing with more complex gameplay is both horseshit and disrespectful. This is the philosophy we approached Shadowrun with, and overall I’m pretty happy with how we were able to balance rules and story in those games. We’ll be doing everything we can to make a great turn-based PC game and to ensure that the game “feels” like BattleTech, both in terms of gameplay and in terms of the world. As we’ve said in the Kickstarter, we won’t be simply porting the tabletop rules. What’s important to us is capturing the spirit of the game and the world and staying true to the ideas that make BattleTech BattleTech. but I’m sure your voice is relevant to that kind of decision making.īut I do believe it’s possible to accomplish both goals. I realize you might not be the arbiter of the dilemma of whether and how to tweak the stats/rules/balance, etc. what’s “on the table” for change or adaptation? My question: At the principle/high-level goal level, how are you thinking about delivering on expectations from both sides? How do you think about ‘sacred cow’ elements vs. (I’m sure some people are both, self included □ Raving lore/story fans who love the idea of fresh experience in this war-torn, gritty universe. This game is likely to be appealing on two potentially opposed fronts:ĭiehard, grognard table-top fans, who love the idea of fresh experience in a very rules-driven system. Here is a few questions we asked the creator of the game Mike McCain: Its played for serious people and its not an easy game. It’s about robots (Battletech) and pilots (MechWarriors). The first name was Battle Druids made by Jordan Weisman.
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